I was brought on as a Unity Developer to assist with configuring an Oculus Rift prototype of Clinical Encounters to create an immersive experience between doctor & patient, along with setting up a dialogue text engine for use with the Alcohol, Obesity, and Pain training modules. I worked closely with a UI designer, 3D modeler, and a writing team to bring the platform to life.
Clincal Encounters is a platform used to provide CME (continued medical education) to students in a wide array of medical case categories. It consists of two parts, the Reader, which is the viewer that students use to practice their CME and training, and the Writer, which allows medical professionals to write their own cases to be used in the Reader.
I imported the Reader into a virtual 3D tablet that the doctor (player) could use to track the case and follow along. Then, I imported a realistic model of a doctor's office along with several 3D patient avatars. Next, I worked on incorporating the branching dialogue between doctor and patient. I drafted UI components to highlight key objectives of the case from the tablet, while displaying a log of past conversations between the client and patient. Additionally, I created a 3D character creator so players could customize their avatar. Lastly, I was tasked with improving the Reader, which had an abundance of case material to be adopted from XML files. I created UI/UX features primarily for branching dialogue.
After my contract with Clinical Tools, they had planned to expand my VR work to the Oculus Go. Clinical Encounters currently utilizes aspects of my character creator and the UI/UX improvements I made to their dialogue engines for the Reader platform application. The Clinical Encounters Platform has expanded since I helped develop it to include new case material and is still utilized for CME/training for medical students.